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Hello students, from our classes, I have compiled all the materials for Rubik’s cube here. Do read through it again and make sure you get to understand why mathematics and science is combined to bring about the solution for Rubik’s cube.

Aim of lesson

To learn how to solve a problem through algorithm programming

To improve hand-eye coordination

To improve focus

To learn tenacity

To understand that every mathematical problem can be solved using a series of repeated steps

To compete within rules and achieve objectives

Competition:

The competition are as follows:

1st prize SGD$50.00 goes to the first student that can solve an eduKate randomised Rubik’s Cube within 15 seconds.

2nd prize SGD$30.00 goes to the first student that can solve an eduKate randomised Rubik’s Cube within 40 seconds.

3rd prize SGD$20.00 goes to the first student that can solve an eduKate randomised Rubik’s Cube within 60 seconds.

This also means that one student can actually win all three prizes, and all winners will have their names posted in this blog with the dates and times achieved. All competitors are to solve the cube in the presence of eduKate’s tutors and must be timed using a sport stacker timing device. Also, a video will be taken during this attempt to officiate its occurrence.

An algorithm (pronounced AL-go-rith-um) is a procedure or formula for solving a problem. The word derives from the name of the mathematician, Mohammed ibn-Musa al-Khwarizmi, who was part of the royal court in Baghdad and who lived from about 780 to 850. Al-Khwarizmi’s work is the likely source for the word algebra as well. A computer program can be viewed as an elaborate algorithm.

In mathematics and computer science, an algorithm usually means a small procedure that solves a recurrent problem.